Schoolproject during an environment course, fanart scene of one of my favourite games!
Highly optimized simple environment in Unreal 4 with very low poly assets, LODs, lightmaps and instanced materials. My main focus working on this scene was lighting, colors, general setting/mood and optimization.
The tricount of the entire scene is around ~27k tris.
My main reference is the right part of the Hyper Light Drifters room: http://i.imgur.com/hHDM5nM.jpg
Some of the props were kind of unclear what they were since its a pixel art game, so I had to improvise and interpret what some of the props were as I worked on this.
Critique welcome c: